HomePortalCalendarGalleryFAQSearchUsergroupsRegisterLog in
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 39 on 2012-08-16, 06:51
Latest topics
» I am FINALLY back :)!
by Ender 2015-08-05, 14:24

» Ultimate FTK/OTK?
by Ender 2015-08-05, 14:20

» Card Rulings?
by Nate26 2015-06-29, 14:21

» Summer Plans?
by jojopwns 2014-08-14, 09:26

» Ender the Head Moderator's Office
by Ender 2014-07-30, 23:27

» WyattEarp here
by jojopwns 2014-03-22, 09:36

» Zero Duel Academy Rules
by Ender 2014-03-09, 15:22

» WyattEarp Test Request
by WyattEarp 2014-03-09, 15:16

» Minecraft: Academy
by Ender 2014-02-25, 16:55

» understanding zero duel academy
by Ender 2014-02-21, 14:11

» jojopwns vs wr4life
by jojopwns 2014-02-13, 18:42

» Hello I'm back
by jojopwns 2014-02-12, 03:11


Share | 
 

 Fast Effect Chain

View previous topic View next topic Go down 
AuthorMessage
chaosdarkmagicianboy
Knight of Five
Knight of Five
avatar

ZD points : 650
Warnings :
0 / 50 / 5

Time Zone : ...
Male Join Date : 2012-08-17
Humor : -.-who cares
Jobs/Hobbies : ps3.anime.basketball.amvs
Location : in my house

PostSubject: Fast Effect Chain   2013-02-06, 04:24

Fast Effect cards are essentially anything Spell Speed 2 or higher (Quick-effect Monster Effects, Quick-Play Spell Cards, and any Trap Card). No longer will Priority be in effect! We’ll clarify how some of this will work out, assuming we do understand the flow chart below:

Example #1: Player 1 (Turn Player) synchro summons a Scrap Dragon while Player 2 has 2 face down spell/traps (Turn Player does not start a chain). Nothing is triggered, therefore Player 1 can activate a fast effect (anything Spell Speed 2 or higher). If Player 1 does not, Player 2 may, and activates Bottomless Trap Hole, thus starting a chain. Under Fast Effect ruling, Scrap Dragon would not be able to activate its effect to destroy one card on each side of the field due to its ignition effect being Spell Speed 1.

Example #2: Player 1 (Turn Player) activates Pot of Duality, effectively starting a chain. Player 2 can continue that chain by activating Magic Jammer. Player 1 would retain the right to play a card first in this case.

Just to clarify, the turn player is still capable of playing a card first to start the chain, however, activating Speed 1 effects in response to summoning or non-chain-starting effects are out. Also, Fast Effect ruling doesn’t prevent the actions of trigger effects (i.e. “If this card is summoned, banish 1 target” would still apply even if Bottomless Trap Hole was activated in response to the monster’s summon.)

here a table a found around that explains what im saying




tell any suggestion or what u think of this your teacher -chaos- Cool




Last edited by Lloyd Asplund on 2013-05-10, 08:28; edited 4 times in total (Reason for editing : to help players)
Back to top Go down
View user profile
 
Fast Effect Chain
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» 110302 Vita500, the vitamin drink that carries the Soshi Effect
» Great Chain scythe walking stick
» Chen Chen no Mi ( Chain Chain fruit)
» Mass Effect
» Mass Effect RP Site!

Permissions in this forum:You cannot reply to topics in this forum
Zero Duel Academy :: ZDA Central Building :: The Dome :: The Classrooms-
Jump to: